Legionwood 2: Rise Of The Eternal's Realm - Director's Cut Crack Unlock Code And Serial -> http://picfs.com/17khip
About This Game LEGIONWOOD 2: RISE OF THE ETERNAL'S REALM is an epic fantasy Role Playing Game (RPG) in the style of the classics of yesteryear. Playing as an elite imperial soldier trying to protect their homeland, you'll get to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a game world that changes depending on your choices and actions. Get ready to pick a side on the stage of history. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?Features20+ hours of classic RPG gameplay.Dozens of minigames and sidequests to discover.Hundreds of different character configurations.Over 100 intelligent and dangerous foes.Non-linear storyline that makes your choices count.Six different endings.The Director's Cut update also includes:Smarter enemy AI.In-game lore encyclopedia.Expanded endings.Imperial Armaments, Bardsong and Journey to Charn DLC packs. b4d347fde0 Title: Legionwood 2: Rise of the Eternal's Realm - Director's CutGenre: Casual, RPGDeveloper:Dark Gaia StudiosPublisher:DegicaFranchise:LegionwoodRelease Date: 28 Feb, 2014 Legionwood 2: Rise Of The Eternal's Realm - Director's Cut Crack Unlock Code And Serial As a fellow RPGMaker enthusiast I truly wanted to be able to give this game a favorable review. But for every enjoyable part, there seemed to be an unequally annoying part that made me forget it shortly after. I often felt that I was playing a contest entry NOT a published product.Enjoyed: --------------------------------------------------- The simple, but well thought class\/job choices. (One of my annoying list was slightly mitigated by the ability to sub-class everyone as a Cleric.)- The availability of a multitude of items, with actual utility.(making up for possible bad class choice in battle, and when out of mana.)- A reasonably believable story line.(Much less suspension of disbelief is necessary to enjoy it, unlike many JRPG stories.)- Competent map making.(A little boxy, but for RPGMakerXVA default tiles, the attention of variety is acceptable.)- Market pricing.(It is nice that the price of goods and acquisition of money are relatively painless, but not excessive.)Annoyed: --------------------------------------------------- Complete lack of any quest log.(It's nearly impossible to keep track of side quests without writing them down on paper.)- Painfully linear game play.(Everything, including most over land map access is key-to-open, without any reason to return once completed.)- Long winded and RAMBLING dialogue.(To each their own, but after the third 500+ word story sequence, with dramatic pauses and area transitions to boot, I had to FORCE MYSELF to push through them without quitting. Your story is NOT bad, a little clich\u00e9 but not bad. Do yourself a favor and try not to spell out every detail in WORDS. Leave some of it up to the reader to intuit from setting, animation, and music. It reduces the tedium of reading it, and respects their intelligence at the same time.)- WTF Difficulty curve!?!(I realize that you added a difficulty slider to the options menu, and it works, but the difficulty goes from laughable on CASUAL, to randomly deadly on NORMAL, to survival? ROFLCOPTER! on PURIST. It seems that you are using a random troop member replacement script for battles, and that results in some battles where you MUST escape, or die. Period. And if you aren't using a random replacement script, you must enjoy\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665off your customers. -- While I can accept this in a scenario where battles are visible, and I have at least a chance to 'chose' them, the default random battle mechanic makes it downright infuriating at times. Ex: The difficulty spike, in NORMAL, inside the second dungeon\/cave was enough to finely make me rage quit for the day.)- What? That was a puzzle?!?(At least a few times, I was left to assume that I was looking for an item to 'pass' an obstacle. Neither the obstacle itself, nor the item I found that allowed me to do so, had any indication, in its description or dialogue, of its actual purpose. I either randomly returned, or hoped I was right in back tracking, to discover how they related.). Set 300 years after the events of Legionwood 1, this game starts with a mysterious barbarian invasion searching for information on "the Eternal Gates". As usual, some poor guy gets thrown into the deep end and has to save the world. Considering the game starts with him losing his beloved... let's just say he's got a bit of a sword to grind...This game is a slight improvement on the previous game, and grips you from the beginning.. Kinda CheesyI like the 1st Legionwood better, this game has some very good retro elements, aside from the facts that there are side quests, secret classes & techniques\/spells. 2 bad things I will say is #1 - that the main villian usually is the final boss, but instead you fight some demonic creature thats not even challenging enough.#2 - Cinematics, or scenes (whatever you call'em) are very dull, especially the multiple endings.Overall, this game isn't too bad to play, I just wouldn't recommend this to a low class RPG player..... I just finished the game and although I did enjoy it and the battles were very challenging, a great improvement over Legionwood 1's battles which were pretty simple strategies.Unfortunately the story just failed to grab me, I kept thinking "Right beat that boss, soon the map will open up and the story will start to make sense - Oh no wait I just finished it. Huh."The ending is... abrupt to say the least. I got what I believe to be the best ending of the game, Reboot A. Where a stable time loop is formed which sets up the next game's Plot - Heroes of Legionwood. But also makes everything I did be reset. So... Yay? I guess?I did enjoy the game, Its well made. Its just the story failed to grab me like the first Legionwood: Tale of Two Swords did.Still lthat game was free and this one was cheap so I feel like I got my money's worth by far ^_^. Legionwood 2:RotER is a solid addition to the RPG maker roster for the cost, but be warned, it is DIFFICULT.The story and characters are standard RPG fare, with an interesting if somewhat ambiguous class system. If you play this game and get frustrated I recommend reading some of the class guides and planning ahead.Pros: Again, has everything an RPG needs to work well enough to be worth the purchase cost if you have the stones to finish it. This game is hard enough to be a challenge to even the most hardcore RPG fan.Cons: This game is PUNISHING. Nearly all fights, even the every few second random battles, are quite hard and cannot be plowed through as in most RPG games. Your characters are extremly weak early in the game, and require some grinding to strengthen yourself each time you progress to new areas\/enemies. Most of the random enemies have some combination of brutal evasion rates, damage type immunities, multiple attacks per round, spellcasting, AND status effects linked to those multiple attacks, and in some cases ALL of the above (Im looking at you Dire Wasps!!!)Honestly most of this wouldnt be all that bad, except that you do not get a truly dedicated healer, and must rely mostly on items and "guarding" to regenerate health and mana in combat. This will FORCE you to spend alot of your time whittling down enemy groups to the last enemy, and then blinding\/silencing it so it cannot damage you while you slowly regen your characters up for the next fight.Tips: Save every 2-3 battles in most areas, as the end can come unexpectedly with one unlucky ambush by multiattack enemies.Stock up on status effect cure items at all times. You will be curing 2-3 times a fight or more against some enemies (Curse you Dire wasps!!!)Do yourself a favor and read some class guides, the tips therein will save you many tears and much hairpulling.Keep older weapons around for a while, you never know when that shiney new elemental sword of uberness will be met with a whole area of enemies totally immune to it... sigh.. Just started this game can already tell its 10\/10 im old school games like this are good ways to releave stress. for 1.25$ cant go wrong. use your mouse or key board... :) such a chill fun game... i have a problem with the cave-ins and moving the rocks to progress. It seems impossible to get to the other side without the rocks blocking progress. Can anyone help me?
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